Coen faces an axe-wielding opponent in an official The Blood of Dawnwalker screenshot
The Blood of Dawnwalker Performance Guide

The Blood of Dawnwalker Crashing: PC Fixes

Fix The Blood of Dawnwalker PC crashes tied to FSR frame generation on ultrawide displays and monitoring overlays, with day-one patch context.

On this page

DIRECT ANSWER

What the player needs to know

Two causes account for most reported day-one PC crashes. Rebel Wolves has confirmed that FSR frame generation can crash the game at aspect ratios other than 16:9, and is investigating the issue with AMD; switching to a 16:9 aspect ratio or using DLSS frame generation instead avoids it in the meantime. Separately, independent testing found that monitoring overlays such as MSI Afterburner and RivaTuner Statistics Server can trigger an Unreal Engine crash, which closing that software resolved.
FSR + non-16:9 crashConfirmed, fix pending
Monitoring overlay crashConfirmed by testing
Day-one patch 1.003Performance, not a bugfix patch
Coen faces an axe-wielding opponent in an official The Blood of Dawnwalker screenshot
Coen faces an axe-wielding opponent in an official The Blood of Dawnwalker screenshot; the crashes described below happen around scenes like this, not inside them.

What Rebel Wolves has confirmed

The day-one update 1.003 patch notes name FSR frame generation as the source of a crash at any aspect ratio other than 16:9, which affects ultrawide monitors directly. Rebel Wolves states the issue is being investigated together with AMD, and the practical fix until a patch lands is to set the display to 16:9 or switch to DLSS frame generation on supported Nvidia cards.

The same patch notes describe a related but separate flicker: image flickering can occur when the achieved frame rate exceeds the display’s refresh rate, fixed by disabling frame generation or enabling the frame-rate limiter. That limiter currently ships with FSR only; DLSS gets its own limiter in a later patch. Changing frame-generation technology requires a game restart to take effect.

Frame-generation technology by GPU, per the day-one patch notes
Graphics cardFrame-generation techFrame-rate limit
Nvidia RTX 40 / 50 seriesDLSSComing in a later patch
Intel / AMD / Nvidia RTX 30 series or olderFSRMatches your display refresh rate

What independent testing found

Outside the patch notes, independent hands-on testing reproduced a separate crash: running MSI Afterburner and RivaTuner Statistics Server alongside the game triggered an Unreal Engine error several times during benchmarking, and closing that monitoring software stopped it from recurring in the same test session.

The same report lists the standard PC troubleshooting order worth running first if a crash does not match either confirmed cause above, before assuming the install itself is damaged.

  • Close FPS and hardware monitoring overlays before launching the game.
  • Verify the integrity of the game files through your storefront client.
  • Update to the current GPU driver rather than an older known-good one.
  • Check Task Manager for background processes holding a large chunk of memory.

What the day-one patch does not fix yet

Rebel Wolves has been explicit that update 1.003 was rolled out primarily for performance, not to resolve every bug, and that a patch focused on bug fixes is expected sometime after release. Treat the fixes above as the current state on this patch version rather than a permanent resolution, and expect this page to change once that follow-up patch ships.

If a crash does not match the FSR aspect-ratio issue or the overlay conflict, and the standard troubleshooting steps above do not help, the most useful next step is an official support ticket through Steam or the publisher rather than repeating generic fixes indefinitely.

This page separates fixes Rebel Wolves has acknowledged from fixes independent testing has reproduced, and it will not blend either with unverified community workarounds. Each cause will be retested after future patches before its status changes, and a fix that stops working on a later patch version will be dated rather than silently removed. New crash reports will be added only once they can be tied to a specific trigger, not a general complaint about stability.

Frequently asked questions

Why does The Blood of Dawnwalker crash with FSR frame generation on an ultrawide monitor?

Rebel Wolves has confirmed FSR frame generation crashes at aspect ratios other than 16:9. Until a fix ships, switch the display to 16:9 or use DLSS frame generation instead.

Why does the game crash when MSI Afterburner or RivaTuner is running?

Independent testing reproduced an Unreal Engine crash with those monitoring overlays active. Closing them before launching the game resolved it in that testing.

Does the day-one patch fix all the crashes and bugs?

No. Rebel Wolves describes update 1.003 as a performance patch and says a separate patch focused on bug fixes is expected after release.

REFERENCE RECORD

Sources used for this page

Recommended next answerThe Blood of Dawnwalker System Requirements

Compare the current official PC requirements and understand what minimum and recommended labels do not guarantee about frame rate or settings.