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What the player needs to know

Get the prison key before releasing Mert
This optional rescue follows the living-Mert branch of The Firebrand. Speak with him in the Stoneward Post dungeon. Keep a manual save before committing so you can reconsider your equipment and approach if the escape proves too difficult.
Return upstairs to Friedo’s office and take the Prison Keychain when he is facing away. Watch the theft prompt rather than assuming you are unseen. The key opens Mert’s cell and the rear route, so you can prepare the exit before starting the escort.
If your entry arrangement required surrendering weapons, do not free Mert and only then discover you are unarmed. VGC describes opening the rear entrance first and returning through it with equipment. The prison room also contains a sword, but stealing it can alert the guard.
Free Mert with a plan for the tower fight
The nearby guard can attack when the cell is opened. A nighttime approach gives you the option to use Voracious Bite on an isolated guard. PC Gamer also documents a battlement approach using Shadow Dweller and Dimension Reach; those upgrades belong to that particular shortcut, not to every way of completing the quest.
Prepare healing and leave room to retreat. Published routes encounter Rayko the Incorruptible and reinforcements near the tower. Which soldiers remain depends on your earlier actions, so do not mistake a video’s enemy count for a fixed requirement in your save.
Ignore the main-gate wording and use the rear passage
After leaving the prison tower, turn left around its outside instead of moving into the main camp. Look for the lit alcove on the north side of the overseer’s tower. Unlock its door and the next door with the prison key to reach the outside of the walls with Mert.
This is the important distinction: escaping the prison building may involve fighting, but the escort does not require marching through every soldier toward the front gate. Once outside, finish the conversation with Mert and check the journal for completion before moving to another objective.
Checked September 8, 2026 against independent launch-build accounts from PC Gamer, VGC and PowerPyx. They agree on the key and rear escape, but encounters vary with the entry route. This site has not replayed the rescue. No zero-combat guarantee, exact execution deadline or unverified hunger threshold is claimed.
Frequently asked questions
Must I escort Mert through the main gate?
No. The rear passage beside the overseer’s tower satisfies the escape objective, even though the journal names the main gate.
Can I save Mert without killing the whole camp?
Yes. The rear route avoids the main-camp battle. You may still face guards around the prison tower, depending on your approach and previous actions.
Can this rescue start if Mert is already dead?
The Under Watchful Eyes rescue requires Mert to survive The Firebrand. This walkthrough covers that living-prisoner branch, not the alternative investigation after his death.
REFERENCE RECORD
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