On this page
DIRECT ANSWER
What the player needs to know

Seven endings, one finale quest
Independent launch-week reporting agrees on seven named endings, all resolved during the confrontation with Brencis that closes the main story. The table below states each name and the general condition reported for reaching it, at a level detailed enough to plan a route without repeating another site’s exact dialogue steps.
This site has not yet reproduced every branch itself, so the table is presented as corroborated reporting rather than a first-hand walkthrough. See the evidence note below for how that will be verified.
| Ending | General condition |
|---|---|
| The Turncoat | Accept Brencis’s bargain instead of standing with your allies. |
| The Folk Hero | Face Brencis without Lacra’s or Crake’s help. |
| The Patricide | Complete Lacra’s full questline and fight alongside her. |
| The Knyazmaker | Complete Crake’s full questline and back the Manumit uprising. |
| A Hero They Deserve | Choose to leave Vale Sangora instead of finishing the fight. |
| Together Forever | Choose to stay with your family instead of continuing the confrontation. |
| Time Runs Out | Fail to resolve the finale before day 30; the family is lost. |
Alliances decide which endings are open to you
Several endings are gated behind a specific relationship rather than a single dialogue pick. The Patricide and The Knyazmaker are reported to require finishing Lacra’s or Crake’s full questline before the finale, not just being friendly with either character in passing.
That makes faction and companion choices earlier in the story load-bearing for the ending list, not cosmetic. A save kept before committing to one of those questlines is the safest way to keep multiple endings reachable on a later run.
The 30-day clock does not pause for the finale
Time Runs Out is reported as a distinct failure ending triggered by reaching day 30 without resolving the confrontation with Brencis, separate from which allies were chosen. It is the one ending that punishes pace rather than a specific relationship decision.
Players who want to see a specific ending on a first run should track the clock while finishing companion questlines, since a fully completed alliance path still needs enough of the 30-day window left to reach the finale itself.
This record currently relies on independently corroborated launch-week reporting rather than this site’s own completed run of every branch. Each named ending will be revisited with a controlled save kept before the final quest, confirming the exact alliance state, dialogue choice and clock condition that triggers it on the current patch. An ending whose trigger cannot be reproduced will be flagged rather than left to stand on outside reporting alone, and detailed button-by-button routes will stay off this page until they can be verified first-hand.
- Keep a save before starting Lacra’s or Crake’s final questline steps.
- Watch the displayed time cost on quests during the last stretch before day 30.
- Do not assume an ending is locked in until the finale confrontation actually plays out.
Frequently asked questions
How many endings does The Blood of Dawnwalker have?
Seven, based on independently corroborated launch-week reporting. This site will update the count if its own verification finds a discrepancy.
Can I get every ending in one playthrough?
No. The endings are mutually exclusive outcomes of one finale choice, so reaching another requires a kept branch save or a separate playthrough.
Is there a bad ending?
Yes. Time Runs Out is reported as a failure outcome triggered by reaching day 30 without resolving the finale confrontation with Brencis.
REFERENCE RECORD
Sources used for this page
Understand how action, inaction and the 30-day limit shape Dawnwalker without inventing morality values that current sources do not confirm.